Bear Claws

7. Rescue Tuvok

After the feast a group of villagers brought in a dead goblin. In its flesh was carved the words “Bear Claws.” On the person of the body was a message in cipher that we were able to read only a name and a town, Feldor and Nimon Gap. We borrowed horses from the townspeople of Brindol and rode as fast as they could carry us to Nimon Gap. Once there Alton and James set up in the inn eating mutton and drinking wine while asking questions about Feldor.

Loovat and I, too anxious to sit still, sought out the merchant houses, nocking on doors and waking up merchants to inquire about Feldor. We found a cloth merchant who said Feldor was his employee but that Feldor wouldn’t be available until morning. Unwilling to give up we sought out places he might be hiding but had no luck until dawn when we approached the merchant again. When Feldor saw us he started to run and we gave chase, finally catching him after Alton slid under a passing cart and tangled in his legs. We questioned him and he claimed to have been influenced by bad companions and in over his head. Alton took pity on him, seeming to understand the feeling. I wanted to tie him up and take him to Skull Gorge with us but Alton turned him over to the merchant with some stern words to look out for him and give him another chance.

I still feel like it is a mistake.

We rode to skull gorge and found the hobgoblin, Krundar Thornblade, that Feldor told us about, alone in the tavern. We spoke to him but he became belligerent until we could take his sniveling pride no longer. He fled from our fury and we followed him to the northern shore of the lake. From there we crossed the lake on a small boat to a large island. Zombies and ghouls attacked us from the depths of the water. Brin was nearly drowned and James was able to simply wade around in the water because of his height.

On the island we found a small room guarded by Krundar, who made the mistake of calling Alton a little man one too many times. He died burning. In the room was a portal that took us to a large room with an altar where Tuvok lay, part of a sacrifice to Vecna. Loovat jumped across the room to save his son while James, Brin, Alton and I attacked the priest and his minions of undead.
The priest died when Brin knocked him down and Alton lit him on fire. James saved my life when the priest transformed into some kind of hideous, necrotic creature that nearly killed me.

Tuvok is safe with his father. Now we must return the horses we have borrowed from Brindol and check on Feldor on the way home.

6. Where is Tuvok son of Loovat

After taking Mirtala back to Brindol we again made the journey to Rivenroar where we moved methodically through the rest of the dungeon. We encountered the leader of the New Band of the Red Hand and fought in a close scuffle in a tight hallway. On his body we found a note indicating that perhaps his actions were directed by somebody else. There is some higher authority behind all this evil.

We also rescued a teenage girl, Jalissa, and the young buy, Thurann. Jalissa is scared and emotionally traumatized but she responded well to encouragement and healing. I gave her a warpick and told her to help protect Thurann to give her something to do. She seemed to take heart from the challenge and showed great courage. I would like to check on her later and see that she is doing well.

We cleared the entire dungeon of the goblin and undead infestation that seemed to be everywhere. Tuvok was not to be found but a note indicating that he is being held at the Lake northwest of Brindol was found on the body of a wight.

We hastened back to Brindol with their artifacts and children. On the morrow we leave for the lake country.

5. Mogran
but my friends call me "James"

Returning back to Brindol we found another adventurer, Mogran — who goes by James, who was willing to accompany us. James is a Goliath Runepriest who will provide some much needed leadership to our party.

Continuing past the portal room underneath Rivenroar we found a room covered in filthy webs that stuck to our feet. We were forced to burn the webs away with fire and acid while fighting the Ettercaps that had taken up residence there. Once killed we found Cartinex in a corner, dead and wrapped tightly in webs.

From there we explored more and rescued Mirtala as well. Mirtala was severely traumatized and we had to expend some effort calming her down. Perhaps she will be okay once her life returns to normal — she was nearly eaten by filthy rats, which is enough to give any person nightmares for years to come.

4. Ana killed by Bear
Bear killed by Bear Claws

Exploring the passage under Rivenroar we came to an eerie room with what looked like a large painting on one wall. When I tried to inspect it closer a gelatinous monster slithered form it and attacked us. The monster was accompanied by two specters that were able to turn invisible and the encounter left us beaten and in bad need of rest.

We made camp outside the castle and Mary applied her cooking skills to making a stew for everybody, with the judicious use of the hottest peppers she could carry. Unfortunately Alton suffered intestinal discomfort after ingesting too much of the stew. Once the bowels had calmed down Ana kept watch while in her trance and the rest of us slept. She woke us during the night because of a sound coming from a nearby clearing. When we investigated we found the cave bear we had encountered a few days before. It was clearly rabid and going mad. Ana tried to sneak around behind it and divert it away but Brin stumbled into the clearing and brought us to its attention.
During the ensuing fight Ana was killed by the bear’s slashing claws just before we felled the mighty beast. We mourned Ana but used our loss to give us strength, taking the claws of the bear to wear around our necks. Mary removed one of the bear’s massive fangs and fastened it in place of the spike on her warhammer as a constant reminder of the loss of a companion and danger of underestimating a foe.

3. Rescued Zerriksa and Adronsius

We broke through the dungeons beneath Rivenroar and encountered a large room filled with poisonous mushrooms where we fought off two large drakes. Beyond that room we found Zerriksa — the alchemist from Brindol who many believe has dark powers. Brin is convinced of this despite her obvious trauma.

To the left of the entryway we passed down a long corridor into a room full of swarms of drake lizards that had a vicious bite and proved difficult to destroy. Being careful to avoid the giant rune in the center of room we found a chamber beyond where the dwarf Adronsius was being held. We set him free and he told us that he can describe the route to where Jalissa is being held. His descriptions proved most unuseful because he was blindfolded at the time and could only describe rooms by the sounds and smells he experienced in them.

2. Loovat and Brin also hate goblins
The Bear Claws are official

Returning to the Antler and Thistle, the barkeep/owner buys drinks and thanks the group heartily. A half-elf wizard is impressed with the determination of the group, introduces himself as Loovat and explains that his son was recently kidnapped by goblins. If the group is going after goblins, he wants in. Brin, having proved himself level headed in battle, is also allowed to join.

A messenger from Ephram Troyas (a half-elf council member of Brindol) wants to see the group. They have little choice, and they follow the messenger to the meeting. Ephram tells them Brindol needs a team to go rescue the people captured by the goblins, as well as a number of important artifacts: ornate dragon helm, platinum longsword, three shields with a red hand, iron gauntlets, and a battle standard. These artifacts were stolen from the Hall of Great Valor. The group finally convinces Ephram Troyas that their lives are worthy of sacrifice in effort to return the hostages and artifacts. They are told the goblins are believed to be in the catacombs beneath old Castle Rivenroar which is rumored to be filled with undead horrors. The group is given a map to the castle, and departs.

They stop on the way out of town to question a captured hobgoblin. They find little useful from him, but have more information regarding the Red Hands, and their leader, Sinruth. The group leaves Brindol, perhaps for the last time, and travels onward to Castle Rivenroar.

On the way there… nothing to see here.

After a number of days, the Bear Claws find Castle Rivenroar, enters the catacombs and clears two rooms of hobgoblins and an archer, but not before the last goblin archer escapes.

1. They meet and discover a mutual distaste for goblins

Ana, Mary, and Alton meet at an Inn. Recent incursions by goblins have the town on edge, and the newly formed group decides to band together and discover more. They traveled to the Blue Parrot Inn and find nothing except word of an ambitious youth at the Antler and Thistle who may know more. The group arrives at the Antler and Thistle, finds the youth – Brin – and starts asking around for information. During a rousing conversation with the barkeep, Alton hears screaming and raucous yells from the streets. Goblins attack the Antler and Thistle and the group dispatches them, but not before many good members of the town are murdered. The battle spills out into the streets of Brindol where a troll throws flaming barrels as the group finally manages to defeat him.

In the aftermath, the group notices the symbol of a red hand emblazoned on each of the goblin’s helmets. During battle, a number of goblins were heard to yell, “For Sinruth!” It is assumed that this is a leader of the goblins of some kind.


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